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Dabei seit: 08.01.2026 Beiträge: 21
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Verfasst am: Sa 31 Jan, 2026 09:18 Titel: U4GM How to Farm Helldivers 2 Medals Fast on Helldive |
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Boost Helldivers 2 medals fast with Super Helldive blitz/eradication loops, tight squad loadouts, and stacked daily/weekly orders—realistic 80-120 medals per hour for Warbond unlocks.
If you're trying to unlock Warbond pages fast, the normal "play a whole operation, take your time" approach just drags. You want medals per minute, not medals per evening. And if you're also the kind of player who likes having options ready to go, it helps to know where to gear up: as a professional buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy U4GM Helldivers 2 for a better experience. After that, it's about picking missions that end quickly and paying attention to the map before you even drop.
Run The Short Stuff On High Difficulty
The fastest loop most people land on is high-difficulty Blitz and Eradication, usually around levels 9–10. Sounds rough, but these missions aren't "hard" in the normal sense. They're short, chaotic, and very abusable if you commit. The play is simple: drop directly onto the hot zones, delete breaches immediately, and don't get baited into chasing stragglers. Orbital Laser, Eagle Airstrike, anything that clears a packed spawn fast. Solo, you'll feel the difference with a Jump Pack for constant repositioning and something like an Autocannon to clean up. In a squad, don't bunch up—cover different angles so objectives tick faster. You'll also learn to dodge bad layouts: if the preview looks spread out or the run-up is long, just back out and roll again.
The Command Ship Loop People Don't Talk About
There's also a really specific farm that pops up in certain Blitz ops where command ships are the whole point. If you see it, it's basically a medal vending machine. You don't need a body count, you need two or three ships gone, then you leave. Bring a Quasar Launcher because it can drop ships clean with minimal fuss, and pair it with a Jump Pack so you're not jogging through nonsense. Land outside the first mess, line up shots, move, repeat. You're mostly dodging dropships and staying off the ground long enough to avoid getting pinned. Folks reset by swapping lobbies or just bouncing to keep the same pace, and it scales well as your loadout improves.
Operations Still Matter If You Pick Them Right
Quick missions are king, but don't write off full operations entirely. The medal scaling across the second and third mission can be surprisingly juicy, especially if you're joining through Quickplay and the group's already rolling. Sometimes you'll slip into a third slot and walk away with a big payout for a fraction of the work. The trick is choosing ops that end with Eradication or Blitz, so you're not stuck finishing on a slog. If an SOS beacon drops you into a near-finished mission, take it—nobody complains when you help secure extraction and everyone gets paid. Done right, a longer clear can still feel worth it, not because it's "fun," but because the math works.
Loadout And Routine Tweaks That Add Up
For farming, heavy armor's a trap. Light armor keeps you moving, and movement is the whole economy. A Guard Dog can save you from the annoying chip damage while you focus on objectives, and your stratagems should be picked for instant problem-solving, not style points. Stack your daily and weekly orders on top of this loop, because you'll naturally tick off kills and side tasks while sprinting mission-to-mission. Track how long each run actually takes, cut anything that wastes time, and if you want an extra shortcut for getting set up, as a professional buy game currency or items in U4GM platform, U4GM is convenient, and you can buy Helldivers 2 Accounts to keep the grind from eating your whole week.
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