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Bootsmann

Dabei seit: 12.05.2025 Beiträge: 52
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Verfasst am: Gestern um 07:32 Titel: Arc Raiders Rope Explained: Crafting, Recycling, and Practic |
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Rope is a rare topside material in Arc Raiders. Most players first notice it because it does not drop very often, but it shows up in several useful crafting paths later on.
In general, rope is not something you use directly in combat or exploration. Its value comes from crafting and recycling. If you pick it up, you are usually deciding between keeping it for a future craft or breaking it down into fabric.
Rope has a weight of 0.3 and stacks up to 5 per slot, so it is not very heavy, but it still takes space. Because of that, most players do not carry large amounts unless they already know what they plan to craft.
Where Do Players Usually Find Rope?
Rope can be found in Commercial and Residential areas. In practice, this means indoor locations with loot containers, shelves, and storage rooms.
Most players find rope while doing normal scavenging runs rather than targeting it specifically. It often shows up in the same places as other crafting materials, so checking rooms carefully matters.
Some general tips based on common player behavior:
Residential buildings usually have fewer enemies but less loot overall
Commercial areas are riskier but give more chances per run
Rope does not spawn in fixed locations, so clearing more containers increases your odds
In general, if you are already looting these zones for other materials, you will eventually find rope without needing to farm it directly.
Is Rope Rare and Worth Keeping?
Rope is classified as rare, but that does not mean it is always valuable for every player.
Most players treat rope in one of three ways:
Early game: Recycle it for fabric
Mid game: Save a few for crafting utilities
Late game: Keep it only if needed for specific recipes
Because rope can be recycled and also crafted back indirectly through other items, its value depends on what stage you are in.
In general, if you are short on storage space and do not have a clear plan for it, recycling rope is usually fine.
What Can You Craft With Rope?
Rope is mainly used in utility crafting, not weapons or armor.
Zipline Crafting
Recipe:
1x Rope
1x Mechanical Components
Workshop: Utility Station 2
Blueprint: Not locked
This is usually the first real reason players keep rope. Ziplines help with movement, escape routes, and positioning. Most players who use utility tools regularly will want at least a few ziplines ready.
Because the blueprint is not locked, many players craft ziplines as soon as they unlock Utility Station 2.
Snap Hook Crafting
Recipe:
3x Rope
2x Power Rod
1x Exodus Modules
Workshop: Utility Station 3
Blueprint: Locked
The snap hook is more advanced and usually not crafted early. By the time most players unlock this recipe, rope is no longer the hardest part of the cost.
In practice, players often end up short on Exodus Modules, not rope. Because of that, rope is rarely the limiting factor here.
Should You Recycle Rope Instead?
Recycling is where rope becomes very flexible.
Recycling Results
Recycle Rope → 5x Fabric
Salvage Rope → 2x Fabric
Most players choose full recycling rather than salvaging, unless they are in a hurry or working with limited stations.
Fabric is widely used, especially early and mid game. Because of that, recycling rope is usually a safe option.
In general:
If you need fabric, recycle rope
If you already have excess fabric, consider saving rope for crafting
Can You Get Rope Back From Other Items?
Yes, and this is something many players overlook.
Rope can be recycled from crafted items:
Snap Hook → 3x Rope
Zipline → 1x Rope
This means rope is not truly consumed forever. Most experienced players are comfortable crafting ziplines because they know they can recover rope later if needed.
In practice, this also means that crafting utilities is not as risky as it looks. You can always recycle unused tools and get some of your materials back.
Is Rope Worth Selling?
Rope has a sell price of 500.
Most players do not sell rope unless they are very short on credits. Compared to its crafting and recycling value, selling is usually the least efficient option.
In general:
Early game: selling rope is rarely worth it
Mid game: only sell if you urgently need credits
Late game: rope is usually ignored unless needed
Because credits can be earned in many other ways, rope is usually more useful as a material than as cash.
How Do Most Players Manage Rope Inventory?
Based on common play patterns, most players follow these habits:
Keep 1–3 rope in storage just in case
Recycle extras into fabric
Do not actively farm rope
Craft ziplines when needed, not in bulk
Rope is one of those materials that feels rare early on, but later becomes manageable once you understand recycling loops.
In general, overthinking rope management is unnecessary. If you are using utilities and recycling smartly, you will not run out often.
Common Questions Players Ask About Rope
Do I need rope to progress?
Usually no. Rope supports progression, but it does not block it.
Is rope harder to find than fabric?
Yes, but fabric is easier to get through recycling.
Should I save rope for later blueprints?
Most players save a small amount, but recycle the rest.
Is rope better used for crafting or recycling?
It depends on what you need at the moment. In general, recycling is more common.
Final Thoughts on Rope in Arc Raiders
Rope is a support material, not a core resource. Its main role is enabling movement tools and converting into fabric when needed.
Most experienced players stop worrying about rope once they understand:
Where it drops
How recycling works
That crafted items can return rope
If you treat rope as a flexible resource instead of something precious, it fits naturally into normal scavenging and crafting routines.
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