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U4GM Why PoE 3.28 Starters Matter and When It Launches

 
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Dabei seit: 26.04.2025
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BeitragVerfasst am: Fr 09 Jan, 2026 10:09    Titel: U4GM Why PoE 3.28 Starters Matter and When It Launches Antworten mit Zitat

January 2026 has me doing the same silly routine: coffee, check Reddit, check forums, then pretend I'm not refreshing again ten minutes later. The holiday league carried a lot of us, but the quiet stretch after New Year always feels louder than it should. GGG tends to keep a rhythm, and with PoE1 and PoE2 updates sharing oxygen, a late-February start wouldn't surprise me. If it does land around the end of the month, I'm betting we'll get the usual teaser drip and a livestream about two weeks out, which is when I start planning my first weekend and pricing out cheap POE 1 Currency in case the market's a mess on day one.
What Might Change This Time
Pre-league talk is half coping, half tradition. People keep circling older systems that don't quite match the current Atlas pace, and I get why. Harvest has that "either it's mandatory or it's ignored" feel. Delirium can still be great, but it's often a button you press when you're already strong, not something that helps you get strong. I'd love a rework that makes these mechanics feel less like side gigs and more like natural map choices. A void-touched, darker theme would fit the mood right now too. And yeah, if they toss in new chase bosses, I'm in. Give me something that makes my hands sweat again.
Economy, Drops, and That Day-Three Panic
No matter what the league mechanic is, the economy's the real first boss. You'll hit maps with half-fixed resists, one decent flask, and a dream. Then you start doing the math: do I sell my early drops, or do I hoard and hope prices rise. If they touch div cards or adjust unique drop rates again, the whole ladder of "budget gear" shifts overnight. It's fun, but it's also brutal when your build needs one specific item and it's suddenly triple the price. You can feel the tension by day three—trade spam, undercut wars, and everyone swearing they're done with it forever.
Starters I Trust When I'm Not Trying to Be Clever
I've learned the hard way that "innovative" doesn't mean "playable on Saturday morning." If I want comfort, Righteous Fire Juggernaut is still the one. You walk, things melt, and you keep moving. Toxic Rain Pathfinder is the other safety blanket, especially if you like staying back and letting pods do the work while your flasks carry the tempo. Explosive Arrow Ballista is still a solid choice if your goal is steady bossing without needing fancy gear right away. Pick one, stick to the plan, and you'll thank yourself when the first tough map mod rolls in.
Skipping the Roughest Part
The grind to "my character feels good" can take longer than people admit. It's not even the mapping—it's the awkward gearing phase where every upgrade is a tiny negotiation with chaos orbs and patience. Some players farm it out, some flip items, and some just don't have the hours. I don't really judge any of it. If you're short on time and you'd rather spend your limited sessions actually playing the content, using a service to grab a bit of currency or a key item can smooth the whole start. That's the appeal of u4gm for a lot of folks: fast delivery, a straightforward way to buy currency or items, and fewer evenings lost to whispering ten sellers who never reply.


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